Pixelorama aims for a simplistic and understandable, yet professional User Interface (from now on referred as UI). Optimized for quick access to everything, Pixelorama's UI looks like this:
Now, let's categorize the common elements of which the UI is consisted of and give everything a short description.
Located in the middle of your view, the canvas is the "sheet" on which you are creating your artwork. The default canvas is a transparent 64x64 pixels.
Around the canvas you can locate the canvas rulers. They basically work like normal rulers, measuring length in pixels. There is a vertical and a horizontal one and by left-clicking one of them and dragging your cursor towards the canvas you can add guides.
Located at the top of the UI, the top menu bar consists of the following menus:
In the middle of this bar, you can also see the exact % of the canvas zoom, the canvas size and if your mouse cursor is located in the canvas, it will show you the exact coordinates of your cursor's position relative to the canvas. On the right you can see what your selected frame is out of the total frames you have created.
Located on the left, this is where you can select a tool to use. Left clicking a tool will assign this tool to your left mouse click and right clicking it will assign the tool you clicked to your right click.
Located down and left as indicated on the image, this is where you can find all of your layer options.
On the right of the layer options, there is another set of buttons called the timeline options. The timeline options is especially useful for animators, since they have the ability to add, remove, clone layers, add animation tags, playback the animations they made, change the speed, use onion skinning etc.
The timeline is where the effects of the timeline options and layer options take place. You can select the exact layer and frame you want and edit it accordingly. There are 3 more buttons here, the visibility, lock and link buttons. Note that from now on we will be referring to the squares of the timeline (meaning that specific frame of a specific layer) as cels.
There are currently two ways to preview your canvas with Pixelorama.
The first preview is pretty straightforward, located on the top right of the UI as seen above.
For the second preview you need to drag the grabber indicated in the picture to the left (it is not visible by default). This will make another canvas appear, which can only be used for viewing purposes (you cannot draw or edit this canvas, only the original one).
Located right underneath the canvas preview, the selected colors are the colors used by the left and right tools.
Under the selected colors, you can see the left and right tool options. The options correspond to the selected tools from the toolbar.
Right under the tool options, there are the palettes. There are some palette options too, and you can switch palettes.
While we have already talked about the vertical grabber that is used to make another preview appear, there are 2 more, horizontal grabbers visible by default. You can click them and grab them up and down to expand the available UI if you ever need more space for the timeline or the palettes.
And that sums up the basics of the current User Interface of Pixelorama. Each category will be having its own documentation page where it will be analyzed in depth, but the purpose of this page was to explain what you see at a first glance when you open the program and recognise all the elements for future reference!