If you have any questions about Pixelorama, there is a chance that someone else had the same question before, so it will be answered here, in the Frequently Asked Questions (FAQ). The question is indicated with "Q" and the answer with "A".

Q: How much does Pixelorama cost?#

A: Pixelorama is available for the extremely cheap price of $0.00! That's right! Pixelorama is a free and open-source software (FOSS), available under the (very permissive) MIT license! In short:

  • You are free to download and use Pixelorama for any purpose, personal, non-profit, commercial, or otherwise.
  • You are free to modify, distribute, redistribute, and remix Pixelorama to your heart’s content, for any reason, both non-commercially and commercially.

Q: What platforms is Pixelorama available on?#

A: Pixelorama is currently available for Windows, Linux, Mac and Web browsers. More platforms may be supported in the future. You can download Pixelorama from itch.io and GitHub releases. It is also available on Scoop for Windows and as a Flatpak and Snap for Linux.

Q: Who is working on Pixelorama?#

A: Pixelorama is being developed by Orama Interactive, a game development team. Of course, Pixelorama would not be the same without the help of our beloved contributors!

Q: What engine is being used to develop Pixelorama? Where is the code hosted?#

A: Pixelorama is being developed with the Godot Engine (version 3.2.3), and since it is open-source anyone can contribute to it! The code is available on Pixelorama's GitHub repository!

Q: Can I contribute to this project?#

Yes! Read our Ways to Contribute page to learn more.

Q: Will Pixelorama ever become Godot's Plugin?#

A: Pixelorama was originally created as a stand-alone program. Our current focus is to keep improving it and not implmenting it into Godot itself, but we are not declining the possibility of it being a plugin one day.

Q: What languages is Pixelorama available in?#

A: The main language is English, but Pixelorama is also available in numerous other languages! All of our translation files are hosted in Crowdin. By default, the language that Pixelorama is in, is the system language of your device. You can easily change it by going to the Edit menu, Preferences, Language.

Last updated on by Manolis Papadeas