If you have any questions about Pixelorama, there is a chance that someone else had the same question before, so it will be answered here, in the Frequently Asked Questions (FAQ). The question is indicated with "Q" and the answer with "A".
- You are free to download and use Pixelorama for any purpose, personal, non-profit, commercial, or otherwise.
- You are free to modify, distribute, redistribute, and remix Pixelorama to your heart’s content, for any reason, both non-commercially and commercially.
A: Pixelorama is currently available for Windows, Linux, Mac and Web browsers. More platforms may be supported in the future. You can download Pixelorama from itch.io and GitHub releases. It is also available on Scoop for Windows and as a Flatpak and Snap for Linux.
A: Pixelorama is being developed with the Godot Engine (version 3.2.3), and since it is open-source anyone can contribute to it! The code is available on Pixelorama's GitHub repository!
Yes! Read our Ways to Contribute page to learn more.
A: Pixelorama was originally created as a stand-alone program. Our current focus is to keep improving it and not implmenting it into Godot itself, but we are not declining the possibility of it being a plugin one day.
A: The main language is English, but Pixelorama is also available in numerous other languages! All of our translation files are hosted in Crowdin. By default, the language that Pixelorama is in, is the system language of your device. You can easily change it by going to the Edit menu, Preferences, Language.